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Adventure 101Edit

ShieldcraftEdit

Shield UseEdit

  • Requires: Shields
  • Grants
    • Shield Use
    • High Guard Stance: Increase block chance for a few rounds and launch counterattacks on successful blocks.
      • Cost: 3 Stamina

Shield MasteryEdit

  • Grants
    • Large Shield Use
    • Bulwark Passive Power: While using a Large Shield you gain a 3% bonus to block each turn when standing still up to 15%.
  • Improves
    • Shield Rush
    • High Guard
  • Allows
    • Polearms and shields

Introduction to Martial ExchangesEdit

Fundamentals of Monster CrushingEdit

  • Grants 1H Weapon Use

Advanced CrushologyEdit

  • Requires 2H Axe, Hammer or Sword
  • Grants
    • 2H Weapon Use
    • Press the Attack: Close in on enemies and attack them as one action.
      • Cost: 8 Stamina

Basic ArcheryEdit

Junior Archermans CertificationEdit

  • Grants Bow Use

Professional MarksmansEdit

  • Grants Ranger's Focus: After 3 rounds of not firing your ranged weapon, you gain a great increase in damage for your next ranged attack.

Dungeon DervishEdit

Dual WieldingEdit

  • Requires 1H Axe, Hammer or Sword
  • Grants
    • Dual Wielding
    • Tempo: Killing a monster engages a combat stance that increases your damage, parry and allows you to counter on a successful parry. While Tempo is active, Dervish abilities have no cooldown. Using Dervish powers increases Tempo rank, up to 5.
    • Razor Fury: Dash 1 tile away and make a quick, light attack against every adjacent monster and recieve a temporary damage boost.
      • Cost: 3 Stamina

Dashing ChargeEdit

Dash up to 3 tiles in a straight line damaging everyone you go through.

  • Requires Level 3
  • Cost: 4 Stamina

Decimanser's DanceEdit

  • Requires Level 6
  • Cost: 6 Stamina

Armor and YouEdit

Light "Armor"Edit

Light ShieldEdit

  • Requires Light Armor
  • Cost: 6 Stamina

Reactive LinensEdit

  • Requires Level 3

Flux ShieldEdit

  • Requires Level 6
  • Cost: 7 Stamina

Medium ArmorEdit

Quick DashEdit

  • Requires Medium Armor
  • Cost: 3 Stamina

Bend like a ReedEdit

  • Requires Level 3

Arrow TimeEdit

  • Requires Level 6
  • Cost: 7 Stamina

Real ArmorEdit

Battle FervorEdit

  • Requires Real Armor
  • Cost: 6 Stamina

Take them with youEdit

  • Requires Level 3

Iron DefianceEdit

  • Requires Level 6
  • Cost: 7 Stamina

FightermansEdit

Sword and Board Edit

Shield RushEdit

  • Requires
    • 1H Weapon Use
    • Shield Use
  • Cost: 4 Stamina

One Stood Against ManyEdit

  • Requires
    • Level 3
    • 1H Weapon Use
    • Shield Use
  • Cost: 7 Stamina

Hammer and AnvilEdit

  • Requires
    • Level 6
    • 1H Weapon Use
    • Shield Use
  • Cost: 3 Stamina

Legendary Armsman Edit

Crowd ControlEdit

  • Requires 2H Weapon Use
  • Cost: 4 Stamina

Storm DriverEdit

  • Requires
    • Level 3
    • 2H Weapon Use
  • Cost: 18 Stamina

Wheel of PainEdit

  • Requires
    • Level 6
    • 2H Weapon Use
  • Cost: 15 Stamina

WizardmansEdit

Applied WizardryEdit

Harnessing ManaEdit

  • Grants or extends mana pool

Combat CastingEdit

  • Grants Wizard Staff use
  • Mana regenerates in combat

Bolt of FoomEdit

  • Cost: 1 Mana

FoominologyEdit

Lava LanceEdit

  • Cost: 1 Mana

Searing RayEdit

  • Requires Level 3
  • Cost: 2 Mana

FoomsplosionEdit

  • Requires Level 6
  • Cost: 20 Mana

CryoscienceEdit

Conjure Ice BlockEdit

  • Cost: 2 Mana

Rhombus of RimeEdit

  • Requires Level 3
  • Cost: 3 Mana

ColdnadoEdit

  • Requires Level 6
  • Cost: 7 Mana

TricksonometryEdit

DecoymansEdit

  • Cost: 0 Mana

Gift ExchangeEdit

  • Requires Level 3
  • Cost: 0 Mana

Big BamfEdit

  • Requires Level 6
  • Cost: 0 Mana

RangermansEdit

Iron MarksmanEdit

Shellbreaker ShotEdit

  • Requires Bow Use
  • Cost: 2 Stamina

Power DriveEdit

  • Requires
    • Level 3
    • Bow Use
  • Cost: 9 Stamina

VenomizerEdit

  • Requires
    • Level 6
    • Bow Use
  • Cost: 36 Stamina

Skirmish ArcherEdit

Stick and MoveEdit

  • Requires Bow Use
  • Cost: 4 Stamina

Many Feathers Shooting StanceEdit

  • Requires
    • Level 3
    • Bow Use
  • Cost: 3 Stamina

Drink the TyphoonEdit

  • Requires
    • Level 6
    • Bow Use
  • Cost: 8 Stamina

NecromanserEdit

Liberally Forbidden ArtsEdit

The Terrible Basics of NecromansyEdit

  • Grants
    • Deadpulse Use
    • Deadpulse Freezing Power

ManabonesEdit

  • Grants Defensive Aura on Deadpulse pickup
  • Damaging Champions and Bosses will occasionally spawn Deadpulses

DeathchargedEdit

  • Grants Offensive Aura when Deadpulses are spent

DeadcraftingEdit

Raise a MostlyEdit

  • Requires The Terrible Basics of Necromansy
  • Cost: 2 Deadpulses

Build GravemooksEdit

  • Requires
    • Level 3
    • The Terrible Basics of Necromansy

Freeze HatredEdit

  • Requires
    • Level 6
    • The Terrible Basics of Necromansy
  • Cost: 3 Deadpulses

NecronomicsEdit

Volatile LiquidityEdit

  • Requires The Terrible Basics of Necromansy
  • Cost
    • 1 Deadpulse
    • 1 Mana

Messenger of OblivionEdit

  • Requires
    • Level 3
    • The Terrible Basics of Necromansy
  • Cost
    • 2 Deadpulses
    • 1 Mana

Redistribution of HealthEdit

  • Requires
    • Level 6
    • The Terrible Basics of Necromansy
  • Cost: All Deadpulses

BannermansEdit

Starlight SoldierEdit

The Drill and CeremonyEdit

  • Requires Polearm
  • Grants
    • Polearm Use
    • Mana pool
    • Lightspear
      • Cost
        • 2 Mana
        • 4 Stamina

Break the LineEdit

  • Requires Level 3
  • Cost
    • 2 Mana
    • 7 Stamina

Bring Down the SkyEdit

  • Requires Level 6
  • Cost
    • 3 Mana
    • 10 Stamina

The Herald MilitantEdit

Edit

  • Cost
    • 1 Mana
    • 4 Stamina

Song of the Tide TurnedEdit

  • Requires Level 3

Ballad of the Tower of IronEdit

  • Requires Level 6

The Herald TriumphantEdit

Edit

  • Cost
    • 1 Mana
    • 4 Stamina

Legend of the Sudden StormEdit

  • Requires Level 3

Call to the Septentrion CrossEdit

  • Requires Level 6

Southern GentlemansEdit

DecorumEdit

Rapier WitEdit

  • Cost: 4 Stamina

Disarming SmileEdit

  • Requires Level 3
  • Cost: 4 Stamina

Refreshments are servedEdit

  • Requires Level 6
  • Cost:
    • 4 Stamina
    • 50 Ire

Sound and FuryEdit

Whoopin' AssEdit

  • Requires 10 Ire and starts a Tantrum

Throwin' a FitEdit

  • Requires
    • Level 3
    • 10 Ire and starts a Tantrum

Tearin' AroundEdit

  • Requires
    • Level 6
    • 10 Ire and starts a Tantrum

Fire and BrimstoneEdit

Blazing VituperationEdit

  • Requires 10 Ire and starts a Tantrum

Icy VitriolEdit

  • Requires
    • Level 3
    • 10 Ire and starts a Tantrum

Blasphemous TiradeEdit

  • Requires
    • Level 6
    • 30 Ire and starts a Tantrum

PsychomanserEdit

The Diamond SelfEdit

Seize OpportunityEdit

  • Cost: 6 Stamina

Keep The Good, Discard The BadEdit

  • Requires Level 3

Nothing is ImpossibleEdit

  • Requires Level 6
  • Cost: 3 Stamina

TelekinesisEdit

WarbendingEdit

Psycho SoldierEdit

  • Requires Level 3

Towering Will of IronEdit

  • Requires Level 6

Hymns of the Old CenturyEdit

High Rose The MountainEdit

  • Requires Fists
  • Cost: 4 Stamina

Deep Rolled The ThunderEdit

  • Requires Level 3
  • Cost: 4 Stamina

Red Ran the RiversEdit

  • Requires Level 6
  • Cost: 4 Stamina

Field WorkEdit

CartographyEdit

ScoutingEdit

  • Grants Overworld Combat Bonus

PathfinderEdit

  • Grants The Way Home

Reading the SkyEdit

  • ????

Advanced DelvingEdit

Greater Dungeon SenseEdit

  • Increases Dungeon Sense

Treasure HunterEdit

  • Increases Coin and Loot drop rates

Legend LoreEdit

  • Grants Automatic Item Identification

Masters ProgramsEdit

Disintegral Calculus (Foominology + Cryoscience + Tricksonometry)Edit

Vector ReflectionEdit

  • Cost: 2 Mana

Combat QuadrisectionEdit

  • Cost: 2 Mana

Grimdark Darkmans (Legendary Armsman + Deadcrafting + Necronomics)Edit

I Am Death Incinerator!Edit

  • Cost: 1 Deadpulse

There Is Only WinterEdit

  • Cost
    • 1 Deadpulse
    • 1 Mana

Boil HatredEdit

  • Cost: 1 Deadpulse

King of Battle - (Starlight Soldier + Shieldcraft + Cartography)Edit

Grandmaster Weapon TrainingEdit

  • Grants Proficiency with all weapons.
  • Allows use of Polearm with Legendary Armsmans powers.

Fury Felled A Thousand FoesEdit

  • Cost
    • 2 Mana
    • 8 Stamina

On Highest WindEdit

  • Cost
    • 2 Mana
    • 6 Stamina

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