1.08b
This is the final main build of the Dungeonmans Summer Preview. If there’s some critical bug left in the game, I’ll update to 1.08c, but otherwise it’s time to move back into full development mode. Thank you for your support during the Kickstarter!
Bug fixes from 1.08:
- Fixed Streamscryer’s Circlehoops constant enchant creep, which could corrupt saves.
- Added an un-stuck feature that should fire if you are trapped in a wall or blown out of the level.
- Fixed crash where High Guard, Wheel of Pain, and Hero/Villain Cloud combined could crash the game.
- Fixed possibility of crashing the game when trying to lock items in an empty inventory.
- Bandit Kings will no longer show up without textures while throwing Crimson Spittle everywhere.
New Enemies:
- The Paingolin, a fast charging, hero-tossing enemy that can force you into the thick of the fight.
- Pouncebiters, enemies who jump in from far away, take a big mean bit, then jump out to keep themselves safe. More fun in groups!
- The Bandit King and Brigand Cryoduchess, high level versions of your old Bandit favorites.
- All Dread Spire enemies are now much tougherer!
The Blinged Reaper
- Be on the lookout for a golden statue of gambling doom! Bring heavy pockets and try your luck…
More Ancient Kings!
- A new method of encountering Ancient Kings is available. What are you doing to do with all those Radiant Starshards?
Enemy Camps in the Wild
- Deep in dangerous forests you may find hiding places of the enemy. Bandits, Brigands and Orcs roost in the wild, plotting to bring ruin to civilized lands.
Gameplay Changes
- Head Collector has been replaced with Storm Driver, a 2H weapon attack that gives you a short leap before swirling the weapon around 360 degrees.
- Brigand Sharpshooters and Deadeyes spawn less frequently. Enemy version of Shellbreaker Shot reduces armor by 60% instead of 90%
- Coldnado duration reduced, and is now based on Science score.
- Vanish casting cost increased, and duration reduced to 4 rounds.
- Decoymans health increased and adjusted for player Science.
Bug Fixes: So many! Here’s some of them.
- Rangermens will start with Stick and Move ready to go.
- You’ll no longer waste actions with movement powers (Quick Dash, Blink Scrolls) by targeting invalid locations.
- Charging / Pushing attacks will break down doors and barrels.
- Pools will no longer give you points in Bombast.
- Secret doors will only appear in locations that lead to secret rooms.
- Hidden teleportals will no longer send you to empty darkness (as cool as that was) or to special rooms.
- High level enemies no longer snowball into 300+ DPR death incinerators if you’ve been playing for a long period of time in one session.
1.07
- New Dungeon Layouts!
Explore improved and expanded dungeons, with more opportunities for movement and tactical combat.
Discover secret doors and hidden rooms in unexpected places. Treasure, danger, challenge, and strangeness all await.
Be wary of teleport traps that will wisk you off to locations unknown. Don’t want to land in the center of one of those bee rooms!
- Increased Challenge
Player magic damage has been toned down, and some monsters made stronger. Except that one guy, you know who.
The Dread Spire contains greater challenge than any other location in the game.
A new tier of Champion exists! Should you find and defeat one of these Ancient Kings you will be well rewarded.
- Hidden Legendary Weapons
Unravel the secrets of ancient war and call forth history’s weapons to the battle of today.
- Ease of Travel
The Cartography mastery allows you to avoid ambushes entirely as well as instantly teleport back to the Academy from the overworld.
No more enemy encounters in Trivial areas!
Skills and Masteries:
Field Work masteries are all working properly and deliver the desired effect.
Cartography changed, removed Surveying and added Pathfinding, which allows you to teleport to the Academy from anywhere in the overworld.
Coldnado and Foomsplosion casting costs increased, Coldnado’s damage output reduced.
Character Stats:
Removed Bombast and cleared up explanation of what the four stats do.
Science is more effective and makes a notable difference, especially when it comes to healing potions.
Ranged Combat:
Ranged attacks are now limited to six tiles away. With the camera locked on the hero, this ensures all your ranged combat will happen on screen.
Equipping a shield prevents you from firing a bow.
Trivial Dungeons:
A new level of difficulty, Mundane, has been added where Trivial used to be. Trivial is now one step lower. This means you’ll be able to adventure longer in earlier areas without losing out on XP and Loot. When you are in a Mundane area, be aware it will likely become Trivial when you level up.
1.06
- Crashes related to save game reading and audio loading should be fixed. Save games are now stored in your User/AppData/Roaming folder
- Crashes involving the Necromanser have been fixed.
- The Dread Spire will no longer teleport you shamefully back to the Convenient Scrobold Warren.
New Options!
- You can lock the camera on Dungeonmans from the options menu.
- You can also toggle the display of small Health Bars over the monster’s heads.
- Holding SHIFT will allow you to move diagonally with the arrow keys. Small icons appear in game to help you remember which key moves you where.
Trivial Dungeons
- Attempting to enter a dungeon that is Trivial will provoke a warning, giving you a chance to change your mind. Trivial dungeons have no loot and no experience, don’t go in them!
New Monsters and Behaviors
- The Razor-Jawed Jibbasnap, Winged Windsnake, and Crimson Bloodslime have joined the fight!
- Enemy casters have new tricks to get you out of safety and keep their allies up in your grill.
- Beware of monsters who will alert their allies about your broke, OP Rangermans arrows.
Balance
- Increased monster health and damage from level 6 onward.
* Added a new curse!
* Added new weapon modifiers to Tier 2 and 3 weapons. Better versions of the elemental effects, as well as some entirely new effects.
1.05b
- Fixes for skills causing crashes for some players outside of the USA.
- Fix for crashes caused in some very high level areas, preventing entrance to dungeons.
- Block has been capped at 50% effectiveness. Block scores over 50% will still be calculated for the purposes of enemies with some amount of Defeat Block.
- Heavy Armor armor value ever so slightly reduced.
- Hero Cloud cost raised to scale with level. Decoymans initial cost lowered but also scales with level.
- The Venomizer attack used by Orc Archers has been nerfed a touch.
- Certain monsters whose attacks were broken and dealing 0 damage have been fixed.
- Crypts have been rebalanced and now have content above level 5. Higher level crypts may prove exceedingly dangerous!
1.05: Proof of Stremf!
- More enemy Champions prowl the depths than ever before, and defeating one will provide you with a Proof of Stremf, a trophy that should be redeemed with the Headmaster at the Academy. These trophies will allow the Academy Battlemaster to grant you bonus stat points, as well as build up a permanent bank of points for future graduates to spend! Visit him over in the training pit to learn more!
- Better weapons and armor drop sooner: it’s been a travesty to see all these Level 5 and 6 Dungeonmens dying in gear they picked up in the Scrobold Warrens.
- You can now sell all your non-magical, non-equipped arms and armor in bulk to vendors. Just select the option when talking to them.
- Returning Alchemy and Library items to the Headmaster can result in immediate rewards as well as benefits for future graduates. Remember
to check the Academy Warchest!
1.04c
Crash / Bug Fixes:
Experience and Leveling
Other
1.04a
Crash / Bug Fixes:
Combat
Academy Development
Character Creation
Other
1.04
Known Issues:
Content:
Fightermans:
- Putting your first point in two-handed weapons now gives you Press The Attack, a great power for taking one step forward and swinging on ranged enemies just out of reach.
Rangermans:
Wizardmans:
1.03
Known (Major)Issues:
Shops!
Fallen Heroes!
Option Menu!
VIM input support!
Dungeons:
Content:
Crashes / Bugs
1.02
Crashes:
Other Bugs
Content:
1.01